SketchUp Tutorial
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Here is the subject of the tutorial, a simple model from SketchUp included in the resource files.

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This is the stage where I would then spend a lot of time in Photoshop working on the individual elements of the model.

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I would split up each area into separate groups working on each one separately and combining later with a combination of masks and blending modes.

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A large illustration can go into quite a few layers. Yes it's a bad habit not naming them all but its quite easily to 'select by layer' in the native Photoshop setup. Once you start brining in a lot of overlays and masks then it's time to get ordered.

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Although the tutorial is quite simple, it's the same process I use near enough for a lot of my work, at least everything in the above image.

This year I was invited to give a couple of talks and workshops at SketchUp's 2018 Basecamp event in Palm Springs. Whilst my main focus was on Scifi illustration with SketchUp, I also included a short breakdown of my workflow.

Whilst I use a full range of tools professionally and at home, one of the core elements of my hobby work is using SketchUp in combination with Photoshop (with some rendering for highlights if the subject suits).

You can download the resource files here: https://drive.google.com/open?id=1QWF4BWWBuoxObL6OueYUEp_D9uVG5TgN